Wednesday, November 19, 2008

PulpCore, Slick, Phys2D

I've been seeing some interesting and fun packages out there to help with making fun little java computer games. I made a computer game for Halloween last year from a book I bought from David Brackeen.

http://www.fishnetgames.net

This year, I finished the game, but started looking up what was going no with David. He just finished the first releases of a framework he calls pulpcore. I grabbed it and made a port of that RushHour. Its the game where you have to get the little red car out of the traffic Jam.

http://www.fishnetgames.net/games/trafficjam/index.html

I also saw a really cool demo from Phys2d. That looks like so much fun. I love 2d physics, so now my brain is trying to think of some fun stuff that could be done with that. I think of throwing boxes at people, blowing them up, maybe some turkeys doing their own turkey shoot.

http://www.cokeandcode.com/phys2d/

What about a game where you use the physics to solve a puzzle, or you have obstacles, and you have certain physical objects to place on the level kind of like the kid on goonies with all of the gadgets and whatnot, you have these objects, you put the objects on the level, then drop a ball or something, and then see how all of the pieces interact, to try and get something to fall into a goal somewhere.

Now, that sounds fun. the objects could be like a baseball bat, a baseball, a soda can, some string, scissors, etc. all of these things you have to try and use to get something somewhere else in the room.

You can tie things together, etc. I like this idea.... Mix this with the pulp core rendering engine and it could be really cool.